Thursday, November 20, 2014

Assignment #9

The video discusses the splitting and averaging of surfaces in order to create the animations we see in Pixar movies. Pascal’s Triangle is used in order to create smooth curves and shapes (for the limits) for various objects. For surfaces however, Pascal’s Triangle does not work and a different set of mathematical tools must be used in order to figure out weights that will generate smooth objects. Tony (the non-British man that is talking) discusses approaching infinite in order to create these smooth shapes. By splitting and averaging shapes an infinite number of times, Tony is saying that the two points will get closer until they reach a specific limit and come together at the shape’s original midpoint. Weights are carefully chosen in order to produce the smoothest surfaces necessary.

Wednesday, November 5, 2014

Assignment #8

1)

A) ʃsin u du = -cos u + C
B) ʃcos u du = sin u +C
C) ʃtan u du = -ln |cos u| + C
D) ʃcot u du = ln |sin u| + C
E) ʃsec u du = ln |sec u + tan u| +C
F) ʃcsc u du = -ln |csc u + cot u| + C

2)

You would set "u" equal to "2x" because it is inside the function "u^1/2". du would equal 2dx but it cannot be achieved because of the (4x+1)dx.