The video discusses the splitting and averaging of surfaces
in order to create the animations we see in Pixar movies. Pascal’s Triangle is
used in order to create smooth curves and shapes (for the limits) for various
objects. For surfaces however, Pascal’s Triangle does not work and a different
set of mathematical tools must be used in order to figure out weights that will
generate smooth objects. Tony (the non-British man that is talking) discusses approaching
infinite in order to create these smooth shapes. By splitting and averaging
shapes an infinite number of times, Tony is saying that the two points will get
closer until they reach a specific limit and come together at the shape’s
original midpoint. Weights are carefully chosen in order to produce the
smoothest surfaces necessary.
Thursday, November 20, 2014
Wednesday, November 5, 2014
Assignment #8
1)
A) ʃsin u du = -cos u + C
B) ʃcos u du = sin u +C
C) ʃtan u du = -ln |cos u| + C
D) ʃcot u du = ln |sin u| + C
E) ʃsec u du = ln |sec u + tan u| +C
F) ʃcsc u du = -ln |csc u + cot u| + C
2)
You would set "u" equal to "2x" because it is inside the function "u^1/2". du would equal 2dx but it cannot be achieved because of the (4x+1)dx.
A) ʃsin u du = -cos u + C
B) ʃcos u du = sin u +C
C) ʃtan u du = -ln |cos u| + C
D) ʃcot u du = ln |sin u| + C
E) ʃsec u du = ln |sec u + tan u| +C
F) ʃcsc u du = -ln |csc u + cot u| + C
2)
You would set "u" equal to "2x" because it is inside the function "u^1/2". du would equal 2dx but it cannot be achieved because of the (4x+1)dx.
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